ControlTree

Provides a control structure to label branches in a list of instructions.

Constructors

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constructor()

Functions

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fun addCallback(callback: (Int) -> Unit)
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fun addNested(nested: ControlTree)
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fun setFinalInstructionNumber(finalInstructionNumberInput: Int, end: AnnotatedInstruction.Builder)
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fun spawn(initialInstructionNumber: Int, instruction: AnnotatedInstruction.Builder): ControlTree